by Stewart Butterfield
Instead of viewing friction as the enemy, view 'thinking' as the enemy. Sometimes adding steps (friction) increases comprehension, which is more valuable than speed. If a user has low intent and low comprehension, you must guide them, even if it takes more clicks.
Core Principles
- 1.Minimize cognitive load (ATP/Glucose usage), not just clicks.
- 2.Prioritize 'Comprehension' over 'Speed' when user intent is low.
- 3.Avoid making the user feel stupid by asking them to make decisions they don't understand.
"If your software stops me and asks me to make a decision and I don't really understand it, you make me feel stupid."